I’m very pleased to announce a new release of
Not much has changed, but there are some important improvements I wanted to make available to the public. Here follow a list of major changes (for a complete reference check the CHANGES file in the release package):
Updated allegro to 4.4.2
Forced x86 platform compilation on all projects to support 64 bit platforms
Ported RLE_SPRITE and COMPILED_SPRITE structs. (Actually COMPILED_SPRITE behaves as an RLE_SPRITE as if I386 was not defined)
Moved SVN repository away from Google Code
This entry was posted in
sharpallegro and tagged .net, allegro, c#, game development, games, library, p/invoke, reflection, sharpallegro, vb.net, wrapper on . August 23, 2011
Here comes a new project which combines my curiosity about the emulation world and the need to show
Just after a few days here’s another release of sharphook.
As always happens I had some requirements from another application I’m working on so I needed to improve sharphook as well.
Actually it’s not a real improvement, but a bugfix release since I found out Modifiers keys were not treated the way a normal WinForm application would do.
In the process I also fixed KeyPress combinations which were excluded because of system keys.
Download link after the break…
I had some changes laying around so I decided to publish a new release of my .NET keyboard hook.
One of the main improvements is that sharphook is no longer only a keyboard hook, it now support mouse events. Feel free to integrate mouse clicks, wheel movements and more in your application.
Planning on adding syntax higlighting support to your .NET application?
It has never been so easy…
Just a bugfix release. I noticed key modifiers were not set properly in cross-thread environments, so here comes the 2nd version.
While working on a project of mines, I realized I needed better control on keyboard input, especially I needed to catch input from all applications (not only focused one). Furthermore I was particularly interested in printable characters.
I have been working on sharpallegro lately, which is still far from complete. But after being able to port most of the examples, I think it has enough funcionalities to be used in your own projects.
I’m also using it to develop some small games you will see soon and I found it to be quite mature.
If you need an idea of what sharpallegro is capable of, take a look at the
A little fresh update to sharpcapture. New features:
This tutorial explain how to create your very first “Hello world” application using sharpallegro.