I’m very pleased to announce a new release of
Not much has changed, but there are some important improvements I wanted to make available to the public. Here follow a list of major changes (for a complete reference check the CHANGES file in the release package):
Updated allegro to 4.4.2
Forced x86 platform compilation on all projects to support 64 bit platforms
Ported RLE_SPRITE and COMPILED_SPRITE structs. (Actually COMPILED_SPRITE behaves as an RLE_SPRITE as if I386 was not defined)
Moved SVN repository away from Google Code
This entry was posted in
sharpallegro and tagged .net, allegro, c#, game development, games, library, p/invoke, reflection, sharpallegro, vb.net, wrapper on . August 23, 2011
Here comes a new project which combines my curiosity about the emulation world and the need to show
Just after a few days here’s another release of sharphook.
As always happens I had some requirements from another application I’m working on so I needed to improve sharphook as well.
Actually it’s not a real improvement, but a bugfix release since I found out Modifiers keys were not treated the way a normal WinForm application would do.
In the process I also fixed KeyPress combinations which were excluded because of system keys.
Download link after the break…
I had some changes laying around so I decided to publish a new release of my .NET keyboard hook.
One of the main improvements is that sharphook is no longer only a keyboard hook, it now support mouse events. Feel free to integrate mouse clicks, wheel movements and more in your application.
It’s time for a new chapter in SharpAllegro history.
I’m very proud to introduce SharpAllegGL, a .NET wrapper for the famous AllegGL addon of allegro library.
This entry was posted in
sharpalleggl and tagged .net, 3d, allegro, game, game development, library, opengl, p/invoke, reflection, wrapper on . January 6, 2011
It’s really time for a new release.
It’s been a while since the last release and really there’s not much new in this one, but at least this confirm sharpallegro to be fairly usable and stable.
Most of the changes come from the needs for developing SharpallegGL which is to be released very soon.
Here comes the changelist:
Converted solution to actual 2010 standard
Various fixes/cosmetic changes/bugfixes
Ported some other functions
Ported some truecolor routines
Ported standard blender modes
Made key constants public to be accessed when a class doesn’t inherit from Allegro (useful for standard WinForm applications)
Ported cpptest test
Ported gfxinfo test
Ported playfli test
Made excamera work by avoiding the problem
Ported exlights (almost completely)
Planning on adding syntax higlighting support to your .NET application?
It has never been so easy…
Just a bugfix release. I noticed key modifiers were not set properly in cross-thread environments, so here comes the 2nd version.