Tag Archives: allegro

sharpallegro 0.0.4 released!

I’m very pleased to announce a new release of sharpallegro.

Not much has changed, but there are some important improvements I wanted to make available to the public. Here follow a list of major changes (for a complete reference check the CHANGES file in the release package):

  • Updated allegro to 4.4.2
  • Forced x86 platform compilation on all projects to support 64 bit platforms
  • Ported RLE_SPRITE and COMPILED_SPRITE structs. (Actually COMPILED_SPRITE behaves as an RLE_SPRITE as if I386 was not defined)
  • Moved SVN repository away from Google Code

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Yep, I said KA-BOOM!

As often happens I was bored…and while playing minesweeper for some real fun I decided to try and write myself a minesweeper clone.

I didn’t want to spend so much time on it, but I wanted it to be good-looking at the least.

So this time I went for the free-graphics approach, and found a wonderful design at Lost Garden blog released under the Creative Commons Attribution 3.0 License

Credits go to: “Iron Plague” art by Daniel Cook (Lostgarden.com)



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Sharpallegro 0.0.2 released!

I have been working on sharpallegro lately, which is still far from complete. But after being able to port most of the examples, I think it has enough funcionalities to be used in your own projects.

I’m also using it to develop some small games you will see soon and I found it to be quite mature.

If you need an idea of what sharpallegro is capable of, take a look at the Screenshot Section

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