I’m very pleased to announce a new release of
Not much has changed, but there are some important improvements I wanted to make available to the public. Here follow a list of major changes (for a complete reference check the CHANGES file in the release package):
Updated allegro to 4.4.2
Forced x86 platform compilation on all projects to support 64 bit platforms
Ported RLE_SPRITE and COMPILED_SPRITE structs. (Actually COMPILED_SPRITE behaves as an RLE_SPRITE as if I386 was not defined)
Moved SVN repository away from Google Code
This entry was posted in
sharpallegro and tagged .net, allegro, c#, game development, games, library, p/invoke, reflection, sharpallegro, vb.net, wrapper on . August 23, 2011
Here comes a new project which combines my curiosity about the emulation world and the need to show
Since the first release seemed a bit too quick & dirty, I saved some time to make sharpmines a bit more complete.
Here follows the list of major changes, for a complete list take a look at the CHANGES file inside the release package.
It’s really time for a new release.
It’s been a while since the last release and really there’s not much new in this one, but at least this confirm sharpallegro to be fairly usable and stable.
Most of the changes come from the needs for developing SharpallegGL which is to be released very soon.
Here comes the changelist:
Converted solution to actual 2010 standard
Various fixes/cosmetic changes/bugfixes
Ported some other functions
Ported some truecolor routines
Ported standard blender modes
Made key constants public to be accessed when a class doesn’t inherit from Allegro (useful for standard WinForm applications)
Ported cpptest test
Ported gfxinfo test
Ported playfli test
Made excamera work by avoiding the problem
Ported exlights (almost completely)
Yep, I said KA-BOOM!
As often happens I was bored…and while playing minesweeper for some real fun I decided to try and write myself a minesweeper clone.
I didn’t want to spend so much time on it, but I wanted it to be good-looking at the least.
So this time I went for the free-graphics approach, and found a wonderful design at
Lost Garden blog released under the Creative Commons Attribution 3.0 License
Credits go to: “
Iron Plague” art by Daniel Cook (Lostgarden.com)
This tutorial explain how to create your very first “Hello world” application using sharpallegro.