sharpcollision is born!

While working on a small game I needed something to approximate bouncing ball behaviour.
So I decided to treat it as a separate project and here comes: sharpcollision.



  • Different shapes: circles, boxes and polygons
  • Friction and gravity approximations

The download package contains the library to be included in your project and also a test application to see how the whole thing works.

Don’t expect this to be accurate nor finished, but it’s a good approximation of simple physich for your games.

Note: integration step  is not considered, so you should find your own mechanism to keep logic updated at a constant rate.

You can get the package here: sharpcollision (766 downloads)


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